Showing posts with label SL. Show all posts
Showing posts with label SL. Show all posts

Tuesday, December 7, 2010

Final Projects

Our final project, up until the the very last day, was nearly in constant flux. Ideas that we thought we could do, didn't always necessarily pan out. We also had to adjust the focus of our project as when we put everything together, it didn't cover as much material as we originally had thought. All in all though, I think that we did a good job. I tried to put in as much hover text as possible to give students clues of what to do and how to use our module. Yellow arrows were also added to give a sense of flow and directions of where they should go.

After listening to the other group presentations, it has shown me how different and how diverse educational sims can be. While there were some like ours that relied heavily on simply conveying information, there were some that were more experiential. The Hawaiian Mythology group's sim was amazing. The amount of technical skills that went into the project, in addition to time too, was just phenomenal. With the phantom walls, holodeck, and the immersive qualities, it shows me how much room there is to still grow. Should this project have continued on, I would love to try some of these new skills and see how things could change and improve.

Saturday, October 16, 2010

Collaboration in SL

As we move in to our Final Project, I'm really excited to be working on a project with a real life application. The topic of metamorphic rocks I feel really lends itself to Second Life. With it, I think that we can truly do some cool things such as creating the grand canyon or some other famous metamorphic rock, and perhaps do a simulation of some sort. A lot of this will depend on our building and scripting skills though.

Even with all of this excitement, I am concerned with what it will be like to collaborate in SL. I believe my group will be having all of our meetings in SL rather than F2F in RL. From past experience, I know that it can be tricky to build together. If you need help, time has to be spent explaining the problem, or objects/scripts have to be deeded to your group members so that everyone has editing privileges. Hopefully, all will work out, and we'll have something great to show for our work.